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Really textured normal maps for vanilla
Really textured normal maps for vanilla






The automatic terrain classification algorithm is inferior, however (not the same logic as whatever black magic paradox uses, so it has a 3-8%ish error rate). to fill-in the requisite fields for their map. I generated that 00_province_setup.txt for SWMH with a program that reads province history, provinces.bmp, terrain.bmp, etc. SWMH's _could_ work just fine, but you use far more terrain types than SWMH, and it'd be nice to see a province actually classified and treated as 'marsh' and such things (and generally to have the terrain classifications actually match what things look like on the map), which is currently impossible with vanilla terrain color table assignments.

really textured normal maps for vanilla

It summarizes the representative terrain of each province (each province has a single terrain-type, all graphics aside) as some sort of optimization so that automatic terrain type classification doesn't have to be done (slightly time-consuming algorithm).

really textured normal maps for vanilla

It doesn't overwrite the terrain.bmp texture mappings.








Really textured normal maps for vanilla